unreal.Box

class unreal.Box(min=[0.0, 0.0, 0.0], max=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

A bounding box. The full C++ class is located here: EngineSourceRuntimeCorePublicMathBox.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (Vector): [Read-Write] Max
  • min (Vector): [Read-Write] Min
max

(Vector) – [Read-Write] Max

min

(Vector) – [Read-Write] Min