unreal.BroadphaseSettings

class unreal.BroadphaseSettings

Bases: unreal.StructBase

Settings pertaining to which PhysX broadphase to use, and settings for MBP if that is the chosen broadphase type

C++ Source:

  • Module: Engine
  • File: WorldSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mbp_bounds (Box): [Read-Write] Total bounds for MBP, must cover the game world or collisions are disabled for out of bounds actors
  • mbp_num_subdivs (uint32): [Read-Write] Number of times to subdivide the MBP bounds, final number of regions is MBPNumSubdivs^2
  • use_mbp_on_client (bool): [Read-Write] Whether to use MBP (Multi Broadphase Pruning
  • use_mbp_on_server (bool): [Read-Write] Use MBPOn Server