unreal.BrushBlendType
¶
- class unreal.BrushBlendType¶
Bases:
EnumBase
The blend mode changes how the brush material is applied to the terrain.
C++ Source:
Plugin: Landmass
Module: Landmass
File: TerrainCarvingSettings.h
- ADDITIVE: BrushBlendType¶
Performs an additive blend, using a flat Z=0 terrain as the input. Useful when you want to preserve underlying detail or ramps.
- Type:
3
- ALPHA_BLEND: BrushBlendType¶
Alpha Blend will affect the heightmap both upwards and downwards.
- Type:
0
- MAX: BrushBlendType¶
Limits the brush to only raising the terrain.
- Type:
2
- MIN: BrushBlendType¶
Limits the brush to only lowering the terrain.
- Type:
1