unreal.BrushBlendType

class unreal.BrushBlendType

Bases: EnumBase

The blend mode changes how the brush material is applied to the terrain.

C++ Source:

  • Plugin: Landmass

  • Module: Landmass

  • File: TerrainCarvingSettings.h

ADDITIVE: BrushBlendType

Performs an additive blend, using a flat Z=0 terrain as the input. Useful when you want to preserve underlying detail or ramps.

Type:

3

ALPHA_BLEND: BrushBlendType

Alpha Blend will affect the heightmap both upwards and downwards.

Type:

0

MAX: BrushBlendType

Limits the brush to only raising the terrain.

Type:

2

MIN: BrushBlendType

Limits the brush to only lowering the terrain.

Type:

1