unreal.CEClonerGridConstraintTexture

class unreal.CEClonerGridConstraintTexture(texture: Texture = Ellipsis, channel: CEClonerTextureSampleChannel = Ellipsis, plane: CEClonerPlane = Ellipsis, compare_mode: CEClonerCompareMode = Ellipsis, threshold: float = 0.0)

Bases: StructBase

CECloner Grid Constraint Texture

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerEffectorShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (CEClonerTextureSampleChannel): [Read-Write]

  • compare_mode (CEClonerCompareMode): [Read-Write]

  • plane (CEClonerPlane): [Read-Write]

  • texture (Texture): [Read-Write]

  • threshold (float): [Read-Write]

property channel: CEClonerTextureSampleChannel

[Read-Write]

Type:

(CEClonerTextureSampleChannel)

property compare_mode: CEClonerCompareMode

[Read-Write]

Type:

(CEClonerCompareMode)

property plane: CEClonerPlane

[Read-Write]

Type:

(CEClonerPlane)

property texture: Texture

[Read-Write]

Type:

(Texture)

property threshold: float

[Read-Write]

Type:

(float)