unreal.CachedAnimRelevancyData

class unreal.CachedAnimRelevancyData(state_machine_name='None', state_name='None')

Bases: unreal.StructBase

Cached Anim Relevancy Data

C++ Source:

  • Module: Engine
  • File: CachedAnimData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • state_machine_name (Name): [Read-Write] Name of StateMachine State is in
  • state_name (Name): [Read-Write] Name of State to Cache
state_machine_name

(Name) – [Read-Only] Name of StateMachine State is in

state_name

(Name) – [Read-Only] Name of State to Cache