unreal.CachedAnimStateData

class unreal.CachedAnimStateData(state_machine_name: Name = 'None', state_name: Name = 'None')

Bases: StructBase

This file contains a number of helper structures that can be used to process state-machine- related data in C++. This includes relevancy, state weights, animation time etc.

C++ Source:

  • Module: Engine

  • File: CachedAnimData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • state_machine_name (Name): [Read-Write] Name of StateMachine State is in

  • state_name (Name): [Read-Write] Name of State to Cache

property state_machine_name: Name

[Read-Only] Name of StateMachine State is in

Type:

(Name)

property state_name: Name

[Read-Only] Name of State to Cache

Type:

(Name)