unreal.CachedAnimTransitionData

class unreal.CachedAnimTransitionData(state_machine_name='None', from_state_name='None', to_state_name='None')

Bases: unreal.StructBase

Cached Anim Transition Data

C++ Source:

  • Module: Engine
  • File: CachedAnimData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • from_state_name (Name): [Read-Write] Name of From State to Cache
  • state_machine_name (Name): [Read-Write] Name of StateMachine State is in
  • to_state_name (Name): [Read-Write] Name of To State to Cache
from_state_name

(Name) – [Read-Only] Name of From State to Cache

state_machine_name

(Name) – [Read-Only] Name of StateMachine State is in

to_state_name

(Name) – [Read-Only] Name of To State to Cache