unreal.CameraModeTransition
¶
- class unreal.CameraModeTransition¶
Bases:
StructBase
A camera transition.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraModeTransition.h
Editor Properties: (see get_editor_property/set_editor_property)
blend
(BlendCameraNode): [Read-Write] The blend to use to blend a given camera mode in or out.conditions
(Array[CameraModeTransitionCondition]): [Read-Write] The list of conditions that must pass for this transition to be used.