unreal.CameraTrackingFocusSettings

class unreal.CameraTrackingFocusSettings(actor_to_track=None, relative_offset=[0.0, 0.0, 0.0], draw_debug_tracking_focus_point=False)

Bases: unreal.StructBase

Settings to control tracking-focus mode.

C++ Source:

  • Module: CinematicCamera
  • File: CineCameraComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_to_track (Actor): [Read-Write] Focus distance will be tied to this actor’s location.
  • draw_debug_tracking_focus_point (bool): [Read-Write] True to draw a debug representation of the tracked position.
  • relative_offset (Vector): [Read-Write] Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise.
actor_to_track

(Actor) – [Read-Write] Focus distance will be tied to this actor’s location.

draw_debug_tracking_focus_point

(bool) – [Read-Write] True to draw a debug representation of the tracked position.

relative_offset

(Vector) – [Read-Write] Offset from actor position to track. Relative to actor if tracking an actor, relative to world otherwise.