unreal.CanExecuteCommand

class unreal.CanExecuteCommand(*args: Any, **kwargs: Any)

Bases: DelegateBase

Exposing FCanExecuteAction as dynamic

Parameters:

command_info (ScriptingCommandInfo) –

Return type:

bool

C++ Source:

  • Plugin: SlateScripting

  • Module: SlateScriptingCommands

  • File: UICommandsScriptingSubsystem.h