unreal.CanExecuteCommand
¶
- class unreal.CanExecuteCommand(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase
Exposing FCanExecuteAction as dynamic
- Parameters:
command_info (ScriptingCommandInfo) –
- Return type:
C++ Source:
Plugin: SlateScripting
Module: SlateScriptingCommands
File: UICommandsScriptingSubsystem.h