unreal.CapturedPixelsID

class unreal.CapturedPixelsID(identifiers={})

Bases: unreal.StructBase

Structure used as an identifier for a particular buffer within a capture.

C++ Source:

  • Module: MovieSceneCapture
  • File: UserDefinedCaptureProtocol.h

Editor Properties: (see get_editor_property/set_editor_property)

  • identifiers (Map(Name, Name)): [Read-Write] Map of identifiers to their values for this ID.
identifiers

(Map(Name, Name)) – [Read-Write] Map of identifiers to their values for this ID.