unreal.ChangeClientStreamFrequencyResponse
¶
- class unreal.ChangeClientStreamFrequencyResponse(object_errors: None = {}, default_change_error_code: type = ())¶
Bases:
StructBase
Result about changing frequency.
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
Editor Properties: (see get_editor_property/set_editor_property)
default_change_error_code
(‘undefined’): [Read-Write] Error for changing the default replication frequency.object_errors
(Map[SoftObjectPath, MultiUserChangeFrequencyErrorCode]): [Read-Write] Errors encountered for specific objects
- property default_change_error_code: type¶
[Read-Only] Error for changing the default replication frequency.
- Type:
(‘undefined’)