unreal.ChangeVertexInstancesForPolygon

class unreal.ChangeVertexInstancesForPolygon(polygon_id=[-1], perimeter_vertex_indices_and_instance_i_ds=[], vertex_indices_and_instance_i_ds_for_each_hole=[])

Bases: unreal.StructBase

Change Vertex Instances for Polygon

C++ Source:

  • Plugin: EditableMesh
  • Module: EditableMesh
  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • perimeter_vertex_indices_and_instance_i_ds (Array(VertexIndexAndInstanceID)): [Read-Write] A list of vertex numbers and vertex instance IDs to change for the polygon perimeter.
  • polygon_id (PolygonID): [Read-Write] The polygon to set vertex instances on
  • vertex_indices_and_instance_i_ds_for_each_hole (Array(VertexInstancesForPolygonHole)): [Read-Write] A list of vertex instance IDs for each hole.
perimeter_vertex_indices_and_instance_i_ds

(Array(VertexIndexAndInstanceID)) – [Read-Write] A list of vertex numbers and vertex instance IDs to change for the polygon perimeter.

polygon_id

(PolygonID) – [Read-Write] The polygon to set vertex instances on

vertex_indices_and_instance_i_ds_for_each_hole

(Array(VertexInstancesForPolygonHole)) – [Read-Write] A list of vertex instance IDs for each hole.