unreal.ChaosEventRelay

class unreal.ChaosEventRelay(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

An object managing events

C++ Source:

  • Module: Engine

  • File: ChaosEventRelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_break_event (BreakEventSignature): [Read-Write]

  • on_collision_event (CollisionEventSignature): [Read-Write]

  • on_crumbling_event (CrumblingEventSignature): [Read-Write]

  • on_removal_event (RemovalEventSignature): [Read-Write]

property on_break_event: BreakEventSignature

[Read-Write]

Type:

(BreakEventSignature)

property on_collision_event: CollisionEventSignature

[Read-Write]

Type:

(CollisionEventSignature)

property on_crumbling_event: CrumblingEventSignature

[Read-Write]

Type:

(CrumblingEventSignature)

property on_removal_event: RemovalEventSignature

[Read-Write]

Type:

(RemovalEventSignature)