unreal.ChaosEventRelay
¶
- class unreal.ChaosEventRelay(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
An object managing events
C++ Source:
Module: Engine
File: ChaosEventRelay.h
Editor Properties: (see get_editor_property/set_editor_property)
on_break_event
(BreakEventSignature): [Read-Write]on_collision_event
(CollisionEventSignature): [Read-Write]on_crumbling_event
(CrumblingEventSignature): [Read-Write]on_removal_event
(RemovalEventSignature): [Read-Write]
- property on_break_event: BreakEventSignature¶
[Read-Write]
- Type:
- property on_collision_event: CollisionEventSignature¶
[Read-Write]
- Type:
- property on_crumbling_event: CrumblingEventSignature¶
[Read-Write]
- Type:
- property on_removal_event: RemovalEventSignature¶
[Read-Write]
- Type: