unreal.ChaosPhysicsCollisionInfo

class unreal.ChaosPhysicsCollisionInfo(component: PrimitiveComponent = Ellipsis, other_component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, normal: Vector = Ellipsis, accumulated_impulse: Vector = Ellipsis, velocity: Vector = Ellipsis, other_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, other_angular_velocity: Vector = Ellipsis, mass: float = 0.0, other_mass: float = 0.0)

Bases: StructBase

Chaos Physics Collision Info

C++ Source:

  • Module: ChaosSolverEngine

  • File: ChaosNotifyHandlerInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulated_impulse (Vector): [Read-Write]

  • angular_velocity (Vector): [Read-Write]

  • component (PrimitiveComponent): [Read-Write]

  • location (Vector): [Read-Write] Location of the impact

  • mass (float): [Read-Write]

  • normal (Vector): [Read-Write] Normal at the impact

  • other_angular_velocity (Vector): [Read-Write]

  • other_component (PrimitiveComponent): [Read-Write]

  • other_mass (float): [Read-Write]

  • other_velocity (Vector): [Read-Write]

  • velocity (Vector): [Read-Write]

property accumulated_impulse: Vector

[Read-Write]

Type:

(Vector)

property angular_velocity: Vector

[Read-Write]

Type:

(Vector)

property component: PrimitiveComponent

[Read-Write]

Type:

(PrimitiveComponent)

property location: Vector

[Read-Write] Location of the impact

Type:

(Vector)

property mass: float

[Read-Write]

Type:

(float)

property normal: Vector

[Read-Write] Normal at the impact

Type:

(Vector)

property other_angular_velocity: Vector

[Read-Write]

Type:

(Vector)

property other_component: PrimitiveComponent

[Read-Write]

Type:

(PrimitiveComponent)

property other_mass: float

[Read-Write]

Type:

(float)

property other_velocity: Vector

[Read-Write]

Type:

(Vector)

property velocity: Vector

[Read-Write]

Type:

(Vector)