unreal.ChooserTable
¶
- class unreal.ChooserTable(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Chooser Table
C++ Source:
Plugin: Chooser
Module: Chooser
File: Chooser.h
Editor Properties: (see get_editor_property/set_editor_property)
columns_structs
(Array[InstancedStruct]): [Read-Write] Columns which filter Resultscontext_data
(Array[InstancedStruct]): [Read-Write]fallback_result
(InstancedStruct): [Read-Write] FallbackResult will be used as the Result if there are no rows in the chooser which pass all filters. If FallbackResult is not assigned, then the Chooser will return null in that case.output_object_type
(type(Class)): [Read-Write]result_type
(ObjectChooserResultType): [Read-Write]results_structs
(Array[InstancedStruct]): [Read-Write] Each possible Result (Rows of chooser table)