unreal.CinePrestreamingRecorderSetting

class unreal.CinePrestreamingRecorderSetting(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineOutputBase

Cine Prestreaming Recorder Setting

C++ Source:

  • Plugin: CinematicPrestreaming

  • Module: CinematicPrestreamingEditor

  • File: CinePrestreamingRecorderSetting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • disable_advance_render_features (bool): [Read-Write] By default we disable any render features that aren’t needed to generate the prestreaming data. This makes renders significantly faster, but also means that the final image generated by the renderer is unusable.

  • end_frame (int32): [Read-Write] Last frame to capture in each recorded asset. Frames after this are dropped. (Set to 0 to ignore).

  • modify_target_sequence (bool): [Read-Write] Automatically add the generated tracks to the target sequence

  • nanite (bool): [Read-Write] Enable capture of nanite requests.

  • on_generate_data (OnCinePrestreamingGenerateData): [Read-Write]

  • package_directory (DirectoryPath): [Read-Write] * Specifies which directory the generated assets be placed in. Assumed to be relative to the root folder, * ie it should start with /Game/ etc. Can contain MRQ format strings such as {shot_name} which will * be resolved.

  • start_frame (int32): [Read-Write] First frame to output in each recorded asset. Frames before this are dropped.

  • virtual_textures (bool): [Read-Write] Enable capture of virtual texture page requests.

property disable_advance_render_features: bool

[Read-Write] By default we disable any render features that aren’t needed to generate the prestreaming data. This makes renders significantly faster, but also means that the final image generated by the renderer is unusable.

Type:

(bool)

property end_frame: int

[Read-Write] Last frame to capture in each recorded asset. Frames after this are dropped. (Set to 0 to ignore).

Type:

(int32)

property modify_target_sequence: bool

[Read-Write] Automatically add the generated tracks to the target sequence

Type:

(bool)

property nanite: bool

[Read-Write] Enable capture of nanite requests.

Type:

(bool)

property on_generate_data: OnCinePrestreamingGenerateData

[Read-Write]

Type:

(OnCinePrestreamingGenerateData)

property package_directory: DirectoryPath

[Read-Write] * Specifies which directory the generated assets be placed in. Assumed to be relative to the root folder, * ie it should start with /Game/ etc. Can contain MRQ format strings such as {shot_name} which will * be resolved.

Type:

(DirectoryPath)

property start_frame: int

[Read-Write] First frame to output in each recorded asset. Frames before this are dropped.

Type:

(int32)

property virtual_textures: bool

[Read-Write] Enable capture of virtual texture page requests.

Type:

(bool)