unreal.CineSplinePointData

class unreal.CineSplinePointData(location: Vector = Ellipsis, rotation: Rotator = Ellipsis, focal_length: float = 0.0, aperture: float = 0.0, focus_distance: float = 0.0)

Bases: StructBase

Simple struct to hold spline point data

C++ Source:

  • Plugin: CineCameraRigs

  • Module: CineCameraRigs

  • File: CineSplinePointData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aperture (float): [Read-Write]

  • focal_length (float): [Read-Write]

  • focus_distance (float): [Read-Write]

  • location (Vector): [Read-Write]

  • rotation (Rotator): [Read-Write]

property aperture: float

[Read-Write]

Type:

(float)

property focal_length: float

[Read-Write]

Type:

(float)

property focus_distance: float

[Read-Write]

Type:

(float)

property location: Vector

[Read-Write]

Type:

(Vector)

property rotation: Rotator

[Read-Write]

Type:

(Rotator)