unreal.CloOptions
¶
- class unreal.CloOptions(generate_cloth_static_mesh: bool = False, generate_per_panel2d_mesh: bool = False, generate_cloth_actor: bool = False, per_panel_material: bool = False, skip_panels_without_physics_properties: bool = False, scale: float = 0.0)¶
Bases:
StructBase
Clo Options
C++ Source:
Plugin: DatasmithCloTranslator
Module: DatasmithCloTranslator
File: DatasmithCloImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
generate_cloth_actor
(bool): [Read-Write]generate_cloth_static_mesh
(bool): [Read-Write]generate_per_panel2d_mesh
(bool): [Read-Write]per_panel_material
(bool): [Read-Write]scale
(float): [Read-Write]skip_panels_without_physics_properties
(bool): [Read-Write]