unreal.CloOptions

class unreal.CloOptions(generate_cloth_static_mesh: bool = False, generate_per_panel2d_mesh: bool = False, generate_cloth_actor: bool = False, per_panel_material: bool = False, skip_panels_without_physics_properties: bool = False, scale: float = 0.0)

Bases: StructBase

Clo Options

C++ Source:

  • Plugin: DatasmithCloTranslator

  • Module: DatasmithCloTranslator

  • File: DatasmithCloImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • generate_cloth_actor (bool): [Read-Write]

  • generate_cloth_static_mesh (bool): [Read-Write]

  • generate_per_panel2d_mesh (bool): [Read-Write]

  • per_panel_material (bool): [Read-Write]

  • scale (float): [Read-Write]

  • skip_panels_without_physics_properties (bool): [Read-Write]

property generate_cloth_actor: bool

[Read-Write]

Type:

(bool)

property generate_cloth_static_mesh: bool

[Read-Write]

Type:

(bool)

property generate_per_panel2d_mesh: bool

[Read-Write]

Type:

(bool)

property per_panel_material: bool

[Read-Write]

Type:

(bool)

property scale: float

[Read-Write]

Type:

(float)

property skip_panels_without_physics_properties: bool

[Read-Write]

Type:

(bool)