unreal.CollectionReference

class unreal.CollectionReference(collection_name: Name = 'None')

Bases: StructBase

Reference to an editor collection of assets. This allows an editor-only picker UI

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection_name (Name): [Read-Write] Name of the collection

property collection_name: Name

[Read-Write] Name of the collection

Type:

(Name)