unreal.CollisionChaosEvent

class unreal.CollisionChaosEvent(location: Vector = Ellipsis, accumulated_impulse: Vector = Ellipsis, normal: Vector = Ellipsis, penetration_depth: float = 0.0, body1: CollisionChaosEventBodyInfo = Ellipsis, body2: CollisionChaosEventBodyInfo = Ellipsis)

Bases: StructBase

Collision Chaos Event

C++ Source:

  • Module: Engine

  • File: ChaosEventType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulated_impulse (Vector): [Read-Write]

  • body1 (CollisionChaosEventBodyInfo): [Read-Write]

  • body2 (CollisionChaosEventBodyInfo): [Read-Write]

  • location (Vector): [Read-Write]

  • normal (Vector): [Read-Write]

  • penetration_depth (float): [Read-Write]

property accumulated_impulse: Vector

[Read-Only]

Type:

(Vector)

property body1: CollisionChaosEventBodyInfo

[Read-Only]

Type:

(CollisionChaosEventBodyInfo)

property body2: CollisionChaosEventBodyInfo

[Read-Only]

Type:

(CollisionChaosEventBodyInfo)

property location: Vector

[Read-Only]

Type:

(Vector)

property normal: Vector

[Read-Only]

Type:

(Vector)

property penetration_depth: float

[Read-Only]

Type:

(float)