unreal.CollisionProfileName

class unreal.CollisionProfileName(name: Name = 'None')

Bases: StructBase

Structure representing a collision profile name, this gets a special UI in the editor

C++ Source:

  • Module: Engine

  • File: CollisionProfile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]

property name: Name

[Read-Only]

Type:

(Name)