unreal.ColorGradePerRangeSettings

class unreal.ColorGradePerRangeSettings(saturation: Vector4 = Ellipsis, contrast: Vector4 = Ellipsis, gamma: Vector4 = Ellipsis, gain: Vector4 = Ellipsis, offset: Vector4 = Ellipsis)

Bases: StructBase

Color Grade Per Range Settings

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contrast (Vector4): [Read-Write]

  • gain (Vector4): [Read-Write]

  • gamma (Vector4): [Read-Write]

  • offset (Vector4): [Read-Write]

  • saturation (Vector4): [Read-Write]

property contrast: Vector4

[Read-Write]

Type:

(Vector4)

property gain: Vector4

[Read-Write]

Type:

(Vector4)

property gamma: Vector4

[Read-Write]

Type:

(Vector4)

property offset: Vector4

[Read-Write]

Type:

(Vector4)

property saturation: Vector4

[Read-Write]

Type:

(Vector4)