unreal.ColorGradePerRangeSettings

class unreal.ColorGradePerRangeSettings(saturation=[1.0, 1.0, 1.0, 1.0], contrast=[1.0, 1.0, 1.0, 1.0], gamma=[1.0, 1.0, 1.0, 1.0], gain=[1.0, 1.0, 1.0, 1.0], offset=[0.0, 0.0, 0.0, 0.0])

Bases: unreal.StructBase

Color Grade Per Range Settings

C++ Source:

  • Module: Engine
  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contrast (Vector4): [Read-Write] Contrast
  • gain (Vector4): [Read-Write] Gain
  • gamma (Vector4): [Read-Write] Gamma
  • offset (Vector4): [Read-Write] Offset
  • saturation (Vector4): [Read-Write] Saturation
contrast

(Vector4) – [Read-Write] Contrast

gain

(Vector4) – [Read-Write] Gain

gamma

(Vector4) – [Read-Write] Gamma

offset

(Vector4) – [Read-Write] Offset

saturation

(Vector4) – [Read-Write] Saturation