unreal.ColorGradingSettings

class unreal.ColorGradingSettings(global_=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], shadows=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], midtones=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], highlights=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], shadows_max=0.09, highlights_min=0.5)

Bases: unreal.StructBase

Color Grading Settings

C++ Source:

  • Module: Engine
  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (ColorGradePerRangeSettings): [Read-Write] Global
  • highlights (ColorGradePerRangeSettings): [Read-Write] Highlights
  • highlights_min (float): [Read-Write] Highlights Min
  • midtones (ColorGradePerRangeSettings): [Read-Write] Midtones
  • shadows (ColorGradePerRangeSettings): [Read-Write] Shadows
  • shadows_max (float): [Read-Write] Shadows Max
global_

(ColorGradePerRangeSettings) – [Read-Write] Global

highlights

(ColorGradePerRangeSettings) – [Read-Write] Highlights

highlights_min

(float) – [Read-Write] Highlights Min

midtones

(ColorGradePerRangeSettings) – [Read-Write] Midtones

shadows

(ColorGradePerRangeSettings) – [Read-Write] Shadows

shadows_max

(float) – [Read-Write] Shadows Max