unreal.ComboBoxStyle

class unreal.ComboBoxStyle(combo_button_style=[[[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [None], [None]], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [1.0, 1.0, 1.0, 1.0]], pressed_slate_sound=[None], selection_change_slate_sound=[None])

Bases: unreal.SlateWidgetStyle

Represents the appearance of an SComboBox

C++ Source:

  • Module: SlateCore
  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • combo_button_style (ComboButtonStyle): [Read-Write] The style to use for our SComboButton
  • pressed_slate_sound (SlateSound): [Read-Write] The sound the button should play when pressed
  • selection_change_slate_sound (SlateSound): [Read-Write] The Sound to play when the selection is changed
combo_button_style

(ComboButtonStyle) – [Read-Write] The style to use for our SComboButton

pressed_slate_sound

(SlateSound) – [Read-Write] The sound the button should play when pressed

selection_change_slate_sound

(SlateSound) – [Read-Write] The Sound to play when the selection is changed