unreal.CommonActionCommited

class unreal.CommonActionCommited(*args: Any, **kwargs: Any)

Bases: DelegateBase

Action committed delegate tells the handler that an action is ready to handle. Return value is used to determine if the action was handled or ignored.

Returns:

pass_through (bool):

Return type:

bool

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonActionHandlerInterface.h