unreal.CommonActionCommited
¶
- class unreal.CommonActionCommited(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase
Action committed delegate tells the handler that an action is ready to handle. Return value is used to determine if the action was handled or ignored.
- Returns:
pass_through (bool):
- Return type:
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonActionHandlerInterface.h