unreal.CommonInputActionDomain

class unreal.CommonInputActionDomain(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Describes an input-event handling domain. It’s InnerBehavior determines how events flow between widgets within the domain and Behavior determines how events will flow to other Domains in the DomainTable.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonInput

  • File: CommonInputActionDomain.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior (CommonInputEventFlowBehavior): [Read-Write] Behavior of an input event between Action Domains, i.e., how an event flows into the next Action Domain

  • inner_behavior (CommonInputEventFlowBehavior): [Read-Write] Behavior of an input event within an Action Domain, i.e., how an event flows to a lower ZOrder active widget within the same Action Domain

  • input_mode (CommonInputMode): [Read-Write]

  • mouse_capture_mode (MouseCaptureMode): [Read-Write]

  • use_action_domain_desired_input_config (bool): [Read-Write]