unreal.CommonInputBaseControllerData
¶
- class unreal.CommonInputBaseControllerData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Derive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputBaseTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
controller_button_mask_texture
(Texture2D): [Read-Write]controller_texture
(Texture2D): [Read-Write]gamepad_category
(Text): [Read-Write]gamepad_display_name
(Text): [Read-Write]gamepad_hardware_id_mapping
(Array[InputDeviceIdentifierPair]): [Read-Write]gamepad_name
(Name): [Read-Write]gamepad_platform_name
(Text): [Read-Write]input_brush_data_map
(Array[CommonInputKeyBrushConfiguration]): [Read-Write]input_brush_key_sets
(Array[CommonInputKeySetBrushConfiguration]): [Read-Write]input_type
(CommonInputType): [Read-Write]set_button_image_height_to
(int32): [Read-Write]