unreal.CommonInputTypeInfo
¶
- class unreal.CommonInputTypeInfo¶
Bases:
StructBase
Common Input Type Info
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
Editor Properties: (see get_editor_property/set_editor_property)
action_requires_hold
(bool): [Read-Write] Enables hold time if truehold_rollback_time
(float): [Read-Write] Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. If the hold interaction was interrupted, then hold progress starts to roll back decreasing its value. Set to 0.0 to disable the rollback functionality.hold_time
(float): [Read-Write] The hold time in secondskey
(Key): [Read-Write] Key this action is bound tooverride_brush
(SlateBrush): [Read-Write] Override the brush specified by the Key Display Dataoverrride_state
(InputActionState): [Read-Write] EInputActionState::Enabled means that the state isn’t overriden and the games dynamic control will work