unreal.CommonInputTypeInfo

class unreal.CommonInputTypeInfo

Bases: StructBase

Common Input Type Info

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonUITypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • action_requires_hold (bool): [Read-Write] Enables hold time if true

  • hold_rollback_time (float): [Read-Write] Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. If the hold interaction was interrupted, then hold progress starts to roll back decreasing its value. Set to 0.0 to disable the rollback functionality.

  • hold_time (float): [Read-Write] The hold time in seconds

  • key (Key): [Read-Write] Key this action is bound to

  • override_brush (SlateBrush): [Read-Write] Override the brush specified by the Key Display Data

  • overrride_state (InputActionState): [Read-Write] EInputActionState::Enabled means that the state isn’t overriden and the games dynamic control will work