unreal.CommonMappingContextMetadata
¶
- class unreal.CommonMappingContextMetadata(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAsset
Base CommonUI metadata implementation for specification in IMC’s.
Utilizes a map of input actions to metadata to prevent users from having to create multiple metadata assets / instances. Using this map is not mandatory.
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
Editor Properties: (see get_editor_property/set_editor_property)
enhanced_input_metadata
(CommonInputMetadata): [Read-Write] Fallback or default metadata CommonUI relies on if no per-action meta is found belowper_action_enhanced_input_metadata
(Map[InputAction, CommonInputMetadata]): [Read-Write] Map of action to metadata, allows creation of single metadata asset rather than one per input action type
- property enhanced_input_metadata: CommonInputMetadata¶
[Read-Only] Fallback or default metadata CommonUI relies on if no per-action meta is found below
- Type: