unreal.CommonTextScrollStyle

class unreal.CommonTextScrollStyle(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

  • —- All properties must be EditDefaultsOnly, BlueprintReadOnly !!! —–

  • We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn’t support const variables)

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonTextBlock.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clipping (WidgetClipping): [Read-Write]

  • end_delay (float): [Read-Write]

  • fade_in_delay (float): [Read-Write]

  • fade_out_delay (float): [Read-Write]

  • speed (float): [Read-Write]

  • start_delay (float): [Read-Write]

property clipping: WidgetClipping

[Read-Only]

Type:

(WidgetClipping)

property end_delay: float

[Read-Only]

Type:

(float)

property fade_in_delay: float

[Read-Only]

Type:

(float)

property fade_out_delay: float

[Read-Only]

Type:

(float)

property speed: float

[Read-Only]

Type:

(float)

property start_delay: float

[Read-Only]

Type:

(float)