unreal.ComponentHitSignature

class unreal.ComponentHitSignature(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Delegate for notification of blocking collision against a specific component. NormalImpulse will be filled in for physics-simulating bodies, but will be zero for swept-component blocking collisions.

Parameters:

C++ Source:

  • Module: Engine

  • File: PrimitiveComponent.h