unreal.ComponentOnReleasedSignature
¶
- class unreal.ComponentOnReleasedSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Component on Released Signature Delegate Signature
- Parameters:
touched_component (PrimitiveComponent) –
button_released (Key) –
C++ Source:
Module: Engine
File: PrimitiveComponent.h