unreal.ComponentPhysicsStateChange

class unreal.ComponentPhysicsStateChange

Bases: EnumBase

TODO: Add sleep and wake state change types to this enum, so that the OnComponentWake and OnComponentSleep delegates may be deprecated. Doing so would save a couple bytes per primitive component.

C++ Source:

  • Module: Engine

  • File: PrimitiveComponent.h

CREATED: ComponentPhysicsStateChange

0

DESTROYED: ComponentPhysicsStateChange

1