unreal.ComponentSpacePose

class unreal.ComponentSpacePose(transforms=[], names=[])

Bases: unreal.StructBase

A pose in component space (i.e. each transform is relative to the component’s transform)

C++ Source:

  • Module: Engine
  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • names (Array(Name)): [Read-Write] Names
  • transforms (Array(Transform)): [Read-Write] Transforms
names

(Array(Name)) – [Read-Write] Names

transforms

(Array(Transform)) – [Read-Write] Transforms