unreal.CompositeDataTable

class unreal.CompositeDataTable(outer=None, name='None')

Bases: unreal.DataTable

Data table composed of a stack of other data tables.

C++ Source:

  • Module: Engine
  • File: CompositeDataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Asset Import Data
  • parent_tables (Array(DataTable)): [Read-Write] Parent tables Tables with higher indices override data in tables with lower indices
  • strip_from_client_builds (bool): [Read-Write] Set to true to not cook this data table into client builds. Useful for sensitive tables that only servers should know about.
parent_tables

(Array(DataTable)) – [Read-Only] Parent tables Tables with higher indices override data in tables with lower indices