unreal.CompositeReroute

class unreal.CompositeReroute

Bases: StructBase

Collection of pins used for tunneling between graphs. Utilizes reroute expressions to ensure zero overhead in the compiled material.

_________________ _________________

INPUT BASE | | OUTPUT BASE |

+——–+——–+ +——–+——–+ | | (>) | -> | (>) | | | | (>) | | (>) | | | | (>) | | (>) | | | | (>) | | (>) | | | | | | | | +——–+——–+ +——–+——–+ | NODE IN: NONE | | NODE IN: PINS | | NODE OUT: PINS | | NODE OUT: NONE | |_________________| |_________________|

C++ Source:

  • Module: Engine

  • File: MaterialExpressionPinBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]