unreal.ComposurePostMoveSettings

class unreal.ComposurePostMoveSettings(pivot=[0.5, 0.5], translation=[0.0, 0.0], rotation_angle=0.0, scale=1.0)

Bases: unreal.StructBase

Composure Post Move Settings

C++ Source:

  • Plugin: Composure
  • Module: Composure
  • File: ComposurePostMoves.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pivot (Vector2D): [Read-Write] The normalized pivot point for applying rotation and scale to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.
  • rotation_angle (float): [Read-Write] The anti clockwise rotation to apply to the image in degrees.
  • scale (float): [Read-Write] The scale to apply to the image.
  • translation (Vector2D): [Read-Write] The translation to apply to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.
pivot

(Vector2D) – [Read-Write] The normalized pivot point for applying rotation and scale to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.

rotation_angle

(float) – [Read-Write] The anti clockwise rotation to apply to the image in degrees.

scale

(float) – [Read-Write] The scale to apply to the image.

translation

(Vector2D) – [Read-Write] The translation to apply to the image. The x and y values are normalized to the range 0-1 where 1 represents the full width and height of the image.