unreal.ComposureTonemapperPassPolicy

class unreal.ComposureTonemapperPassPolicy(outer=None, name='None')

Bases: unreal.ComposurePostProcessPassPolicy

Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes

C++ Source:

  • Plugin: Composure
  • Module: Composure
  • File: ComposureTonemapperPass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chromatic_aberration (float): [Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
  • color_grading_settings (ColorGradingSettings): [Read-Write] Color grading settings.
  • film_stock_settings (FilmStockSettings): [Read-Write] Film stock settings.
chromatic_aberration

(float) – [Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

color_grading_settings

(ColorGradingSettings) – [Read-Write] Color grading settings.

film_stock_settings

(FilmStockSettings) – [Read-Write] Film stock settings.