unreal.CompressedImageSequenceProtocol

class unreal.CompressedImageSequenceProtocol(outer=None, name='None')

Bases: unreal.ImageSequenceProtocol

Compressed Image Sequence Protocol

C++ Source:

  • Module: MovieSceneCapture
  • File: ImageSequenceProtocol.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compression_quality (int32): [Read-Write] Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression)
compression_quality

(int32) – [Read-Write] Level of compression to apply to the image, between 1 (worst quality, best compression) and 100 (best quality, worst compression)