unreal.ComputeKernelSource

class unreal.ComputeKernelSource(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Class representing the source for a UComputeKernel We derive from this for each authoring mechanism. (HLSL text, VPL graph, ML Meta Lang, etc.)

C++ Source:

  • Plugin: ComputeFramework

  • Module: ComputeFramework

  • File: ComputeKernelSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_sources (Array[ComputeSource]): [Read-Write] An array of additional independent source assets that the kernel source depends on.

  • definitions_set (ComputeKernelDefinitionSet): [Read-Only] Base environment defines for kernel compilation. These will be extended by further defines declared in any linked data providers.

  • entry_point (str): [Read-Only] Kernel entry point.

  • external_inputs (Array[ShaderFunctionDefinition]): [Read-Only] Named external inputs for the kernel. These must be fulfilled by linked data providers.

  • external_outputs (Array[ShaderFunctionDefinition]): [Read-Only] Named external outputs for the kernel. These must be fulfilled by linked data providers.

  • group_size (IntVector): [Read-Only] Kernel group size.

  • permutation_set (ComputeKernelPermutationSet): [Read-Only] Base permutations exposed by the kernel. These will be extended by further permutations declared in any linked data providers.