unreal.ComputeSourceFromText
¶
- class unreal.ComputeSourceFromText(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ComputeSource
Class responsible for loading HLSL text and parsing any metadata available.
C++ Source:
Plugin: ComputeFramework
Module: ComputeFramework
File: ComputeSourceFromText.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_sources
(Array[ComputeSource]): [Read-Write] Array of additional source objects. This allows us to specify source dependencies.source_file
(FilePath): [Read-Write] Filepath to the source file containing the kernel entry points and all options for parsing.