unreal.ConcertTakeSynchronization

class unreal.ConcertTakeSynchronization(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Concert Take Synchronization

C++ Source:

  • Plugin: MultiUserTakes

  • Module: ConcertTakeRecorder

  • File: ConcertTakeRecorderMessages.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sync_take_recording_transactions (bool): [Read-Write]

  • transact_take_metadata (bool): [Read-Write]

property sync_take_recording_transactions: bool

[Read-Write]

Type:

(bool)

property transact_take_metadata: bool

[Read-Write]

Type:

(bool)