unreal.ConditionalGameplayEffect

class unreal.ConditionalGameplayEffect(effect_class=None, required_source_tags=[[]])

Bases: unreal.StructBase

Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • effect_class (type(Class)): [Read-Write] gameplay effect that will be applied to the target
  • required_source_tags (GameplayTagContainer): [Read-Write] Tags that the source must have for this GE to apply
effect_class

(type(Class)) – [Read-Only] gameplay effect that will be applied to the target

required_source_tags

(GameplayTagContainer) – [Read-Only] Tags that the source must have for this GE to apply