unreal.ConnectedObjectsGroup

class unreal.ConnectedObjectsGroup(deformable_components: None = [])

Bases: StructBase

Connected Objects Group

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableSolverComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • deformable_components (Array[DeformablePhysicsComponent]): [Read-Write]

property deformable_components: None

[Read-Only]

Type:

(Array[DeformablePhysicsComponent])