unreal.ConnectionCallbackProxy

class unreal.ConnectionCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Connection Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: ConnectionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnlineConnectionResult): [Read-Write] Called when there is an unsuccessful query
  • on_success (OnlineConnectionResult): [Read-Write] Called when there is a successful query
on_failure

(OnlineConnectionResult) – [Read-Write] Called when there is an unsuccessful query

on_success

(OnlineConnectionResult) – [Read-Write] Called when there is a successful query