unreal.ConnectorType
¶
- class unreal.ConnectorType¶
Bases:
EnumBase
EConnector Type
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
- PRIMARY: ConnectorType¶
0
- SECONDARY: ConnectorType¶
Single primary connector, non-optional and always visible. When dropped on another element, this connector will resolve to that element.
- Type:
1