unreal.ConstantFilter

class unreal.ConstantFilter(outer: Object | None = None, name: Name | str = 'None')

Bases: LevelSnapshotFilter

Filter which treats all actors the same.

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: ConstantFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_actor_valid_result (FilterResult): [Read-Write]

  • is_added_actor_valid_result (FilterResult): [Read-Write]

  • is_deleted_actor_valid_result (FilterResult): [Read-Write]

  • is_property_valid_result (FilterResult): [Read-Write]