unreal.ContentBrowserDataMenuContext_AddNewMenu

class unreal.ContentBrowserDataMenuContext_AddNewMenu(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Content Browser Data Menu Context Add New Menu

C++ Source:

  • Module: ContentBrowserData

  • File: ContentBrowserDataMenuContexts.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_modified (bool): [Read-Write]

  • contains_valid_package_path (bool): [Read-Write] At least one of the selected paths maps to a mounted content root

  • owner_domain (ContentBrowserDataMenuContext_AddNewMenuDomain): [Read-Write]

  • selected_paths (Array[Name]): [Read-Write]

property can_be_modified: bool

[Read-Only]

Type:

(bool)

property contains_valid_package_path: bool

[Read-Only] At least one of the selected paths maps to a mounted content root

Type:

(bool)

property owner_domain: ContentBrowserDataMenuContext_AddNewMenuDomain

[Read-Only]

Type:

(ContentBrowserDataMenuContext_AddNewMenuDomain)

property selected_paths: None

[Read-Only]

Type:

(Array[Name])