unreal.ContentBrowserDataMenuContext_AddNewMenu
¶
- class unreal.ContentBrowserDataMenuContext_AddNewMenu(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Content Browser Data Menu Context Add New Menu
C++ Source:
Module: ContentBrowserData
File: ContentBrowserDataMenuContexts.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_modified
(bool): [Read-Write]contains_valid_package_path
(bool): [Read-Write] At least one of the selected paths maps to a mounted content rootowner_domain
(ContentBrowserDataMenuContext_AddNewMenuDomain): [Read-Write]selected_paths
(Array[Name]): [Read-Write]
- property contains_valid_package_path: bool¶
[Read-Only] At least one of the selected paths maps to a mounted content root
- Type:
(bool)
- property owner_domain: ContentBrowserDataMenuContext_AddNewMenuDomain¶
[Read-Only]