unreal.ContextualAnimRoleDefinition

class unreal.ContextualAnimRoleDefinition(name: Name = 'None', is_character: bool = False, preview_capsule_half_height: float = 0.0, preview_capsule_radius: float = 0.0, mesh_to_component: Transform = Ellipsis)

Bases: StructBase

FContextualAnimRoleDefinition

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_character (bool): [Read-Write]

  • mesh_to_component (Transform): [Read-Write]

  • name (Name): [Read-Write]

  • preview_capsule_half_height (float): [Read-Write]

  • preview_capsule_radius (float): [Read-Write]

property is_character: bool

[Read-Write]

Type:

(bool)

property mesh_to_component: Transform

[Read-Write]

Type:

(Transform)

property name: Name

[Read-Write]

Type:

(Name)

property preview_capsule_half_height: float

[Read-Write]

Type:

(float)

property preview_capsule_radius: float

[Read-Write]

Type:

(float)